Woodcreek
Woodcreek High School Timberwolves Fleet v3.5
Server: --
App: --
Bypass: --
Connecting
System & Server Telemetry
CPU: 0.3% RAM: 2.1G App: 96M Clearance Ready
Intel Skylake 4-Core
LIVE FLEET OSCILLOSCOPE (TELEMETRY)
Host CPU Service RAM Fleet Health
tyler-home-server (Host)
Server Uptime: --
CPU Model: Intel i5-6400
Load Average: 0.00
Host RAM: -- / --
woodcreek.service (App Footprint)
Program Uptime: --
Total Service RAM: -- MB
Peak RAM: -- MB
Chromium Workers: 0 Workers (0 PIDs)
Node Engine RSS: -- MB
flaresolverr.service (:8191)
Bypass Engine: FlareSolverr v3.5.0
Clearance Cache: Checking...
Tokens Cached: --
User-Agent Sync: --
Solve Latency: --

Join Blooket Game

Deploy automated Playwright browser workers directly from your home server.

Found on the host's screen
Number of bots 5 bots selected
Customize Bot Names 5 bots
5 names โœ“ All Unique (0 repeats)
Gameplay Engine & Answer Tactics
Speed: ~1.8s (Jitter) Accuracy: 95% Gold Quest (Leader Steal)
One-Click Strategic Doctrines Select a tactical gameplay profile
Speed Profile Preset Natural classroom response time (1.2s - 2.8s)
1200 ms
2800 ms
Stagger Fleet Submissions Offsets each bot's click. Leave unchecked so all bots answer at the same time.
Adaptive Reading Time Dynamically adds +25ms per word in the question to simulate natural human reading speed
Fleet Accuracy Target 95% (High Honoree ยท 1 miss every ~20 questions)
95%
Auto-Answer Enabled Automatically solves and clicks answers
Game Mode Specialist Tailors bot decision-making to specific Blooket mechanics
Gold Quest Tactics
Auto-Play Minigames & Chests Opens chests, dismisses win modals, restocks foods, and executes mode tactics
FlareSolverr Anti-Bot Clearance Injects Cloudflare bypass cookies & synced User-Agent from local bypass service (:8191)
Human Keystroke Simulation Types character-by-character with 40-90ms variable keystrokes instead of instantaneous pasting
Organic Mouse Click Offsets Clicks randomized coordinates inside answer cards to prevent dead-center coordinate fingerprinting
Auto-Randomize in Lobby Picks random unlocked blooks while waiting in the lobby
Activity & Diagnostics Log 0 events
  • [System] Fleet Commander initialized and standing by.
Action completed